Stories are powerful. Stories
have impact. Stories can influence—both for good and evil. But which stories
influence for good and which ones influence for evil? What makes a “good story”
good?
There is no easy answer. I wish there was. It would make my
job as a writer easier. But created worlds seem to have a rebellious streak,
unwilling to abide by normal rules.
Just like in the beginning.
We too live in a created world, and once upon a time, the
Creator surveyed the creation and pronounced it “good.” So how did God define a good world? I think the
answer is found in Genesis 2:9 (NIV): “And the LORD God made all kinds of trees
grow out of the ground—trees that were pleasing to the eye and good for food.”
See the two principles? The trees of Eden were good because they were beautiful (pleasing to the eye) and nourishing (good for food).
The same can be applied to stories. The
content and over-arching themes of a story can be very nourishing. They can
stretch our minds and our hearts, challenge wrong attitudes, and promote
healthy growth. They can push us toward God.
Stories can also be beautiful. While a story may not be pleasing to the physical eye, the images created in the mind’s eye can be. More than that, the language can sound beautiful to the ear, and the story itself pleasing to the heart. This last one may seem less obvious. But have you ever read a story where the characters were flat, the plot uninteresting, and something just didn’t “feel” right, leaving you dissatisfied when you finished? More than likely that was due to poor craft: the story, not just the words, weren’t “pleasing.”
In short, a good story needs excellent craft and excellent content.
Stories can also be beautiful. While a story may not be pleasing to the physical eye, the images created in the mind’s eye can be. More than that, the language can sound beautiful to the ear, and the story itself pleasing to the heart. This last one may seem less obvious. But have you ever read a story where the characters were flat, the plot uninteresting, and something just didn’t “feel” right, leaving you dissatisfied when you finished? More than likely that was due to poor craft: the story, not just the words, weren’t “pleasing.”
In short, a good story needs excellent craft and excellent content.
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